Difference between revisions of "Tarsier Tutorial: Adding Multiple Moving Agents"
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(New page: == Pre-requisites for this tutorial? == * Tarsier tutorial: Raster data * Tarsier tutorial: Raster resampler - if you have a Geographic (lat/lon) raster, which would need to be co...) |
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*[[Tarsier tutorial: Renderer]] | *[[Tarsier tutorial: Renderer]] | ||
*[[Adding Agents]] | *[[Adding Agents]] | ||
+ | *[[Tarsier tutorial: Simple fly-through]] | ||
== Placing Agents == | == Placing Agents == | ||
− | # Make sure the flight from the | + | # Make sure the flight from the Simple fly-through tutorial is open. |
# The Renderview window should be selected | # The Renderview window should be selected | ||
− | ## click on the | + | ## click on the '''Agn''' tab |
− | ## on the usee control click the | + | ## on the usee control click the '''new''' button, then click '''view''' an Agency edit form window opens |
+ | ### click '''Add new''' | ||
+ | ### Double-click ''Agency data XX'' text, a new Agency editor opens up | ||
# Select the Agency editor window | # Select the Agency editor window | ||
− | ## click the Add button (lower left), a new list item gets created | + | ## click the '''Add''' button (lower left), a new list item gets created |
− | ## | + | ## highlight new list item from left window of Agency editor |
− | ### From '''Type''' drop-down menu choose ''''' | + | ### From '''Type''' drop-down menu choose your desired agent |
+ | # Enter an '''easting and northing''' for agent placement | ||
+ | ## To manually enter easting and northing | ||
+ | ### highlight CAM tab and use e/n coordinates from view | ||
+ | ## To place using the cursor | ||
+ | ### enable ''auto add copy'' in the agency editor and ''send cursor3'' (world tab) | ||
+ | ### click cursor on render view and a copy of the camera is placed in agency editor with easting and northing | ||
+ | #### if using auto add copy method don't forget to delete original camera | ||
+ | # Set '''size''' of agent | ||
+ | # Enable '''Enabled and Visible''' boxes | ||
+ | # Set '''transparancy''' to '''1''' | ||
+ | # Enable '''Agencies''' box is in upper left corner of render window | ||
+ | # To accurately place the agent | ||
+ | ## Highlight '''Keys''' button (bottom-center agency editor window) | ||
+ | ## Use flight control keys to move agent | ||
+ | ### ''shift'' + arrow - moves agent north (up), south (down), east (right), west (left) | ||
+ | ### ''ctrl'' + up/down - increases/decreases size of agent | ||
+ | ### ''shift & ctrl'' + up/down - increases/decreases elevation of agent | ||
+ | ### ''left/right arrows'' - change heading of agent | ||
+ | # Once the agent is placed, change the '''time''' (num or text)in agency editor window, to correspond with the time of your render view | ||
+ | ## If the time is not displayed | ||
+ | ### Select the '''Time''' tab from the render view window | ||
+ | ### Enable one of the display modes --> should display in upper left of render view | ||
+ | # If you plan on moving the agent through the frames, or fading the agent in/out of frame, '''you must assign the agent a group number''' (right-side agency editor) | ||
+ | # Click the '''+ Add copy''' button in the Agency editor window | ||
+ | ## Highlight the new copy from the list (''Tip: to identify the copy look at the right side of the window; dist. from prev. = 0 is the copy'' | ||
+ | # Step forwards in your flight, to desired frame or time | ||
+ | ## To step through your flight use the playback model time tool window (blue arrows move to previous/next time step) | ||
+ | # Enable keys on Agency Editor and place agent. | ||
+ | ## enter new time for second placement | ||
+ | # Follow steps 12 to 14, until movement of agent is completed. | ||
+ | |||
+ | == Who has taken this tutorial? == | ||
+ | |||
+ | Please enter your user name at the bottom of this list, and the date: | ||
+ | |||
+ | * ... | ||
+ | |||
+ | == Links == | ||
+ | |||
+ | * [[Tarsier Tutorials]] |
Latest revision as of 08:24, 8 April 2010
Contents
Pre-requisites for this tutorial?
- Tarsier tutorial: Raster data
- Tarsier tutorial: Raster resampler - if you have a Geographic (lat/lon) raster, which would need to be converted to UTM before rendering
- Tarsier tutorial: Renderer
- Adding Agents
- Tarsier tutorial: Simple fly-through
Placing Agents
- Make sure the flight from the Simple fly-through tutorial is open.
- The Renderview window should be selected
- click on the Agn tab
- on the usee control click the new button, then click view an Agency edit form window opens
- click Add new
- Double-click Agency data XX text, a new Agency editor opens up
- Select the Agency editor window
- click the Add button (lower left), a new list item gets created
- highlight new list item from left window of Agency editor
- From Type drop-down menu choose your desired agent
- Enter an easting and northing for agent placement
- To manually enter easting and northing
- highlight CAM tab and use e/n coordinates from view
- To place using the cursor
- enable auto add copy in the agency editor and send cursor3 (world tab)
- click cursor on render view and a copy of the camera is placed in agency editor with easting and northing
- if using auto add copy method don't forget to delete original camera
- To manually enter easting and northing
- Set size of agent
- Enable Enabled and Visible boxes
- Set transparancy to 1
- Enable Agencies box is in upper left corner of render window
- To accurately place the agent
- Highlight Keys button (bottom-center agency editor window)
- Use flight control keys to move agent
- shift + arrow - moves agent north (up), south (down), east (right), west (left)
- ctrl + up/down - increases/decreases size of agent
- shift & ctrl + up/down - increases/decreases elevation of agent
- left/right arrows - change heading of agent
- Once the agent is placed, change the time (num or text)in agency editor window, to correspond with the time of your render view
- If the time is not displayed
- Select the Time tab from the render view window
- Enable one of the display modes --> should display in upper left of render view
- If the time is not displayed
- If you plan on moving the agent through the frames, or fading the agent in/out of frame, you must assign the agent a group number (right-side agency editor)
- Click the + Add copy button in the Agency editor window
- Highlight the new copy from the list (Tip: to identify the copy look at the right side of the window; dist. from prev. = 0 is the copy
- Step forwards in your flight, to desired frame or time
- To step through your flight use the playback model time tool window (blue arrows move to previous/next time step)
- Enable keys on Agency Editor and place agent.
- enter new time for second placement
- Follow steps 12 to 14, until movement of agent is completed.
Who has taken this tutorial?
Please enter your user name at the bottom of this list, and the date:
- ...