Difference between revisions of "Adding Agents"

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* Select Agency Tab (Agn) from Render window
 
* Select Agency Tab (Agn) from Render window
    Select ''view'' from Usee control --> Agencies edit form window opens
+
#Select ''view'' from Usee control --> Agencies edit form window opens
 
+
#Double click ''Agency data xx''--> Agency editor window opens
    Double click ''Agency data xx''--> Agency editor window opens
+
##Click '''+ Add''' button in lower left corner
 
+
##Highlight new agency that appears in window
    Click '''+ Add''' button in lower left corner
+
##From the ''type'' drop-down menu select agent to add
 
+
###Enter an '''easting and northing''' for agent placement (''if you don't know highlight CAM tab and use e/n coordinates from view'')
    Highlight new agency that appears in window
+
###Set '''size''' of agent (''remember - consider how far away the camera is from the agent -- when in doubt set size very large so you can see initial placement'')
 
+
###Make sure the '''Enabled and Visible''' boxes are checked
    From the ''type'' drop-down menu select agent to add
+
###Make sure '''transparancy''' is set to '''1'''
       
+
#Make sure '''Agencies''' box is enabled in upper left corner or render window
        Enter an '''easting and northing''' for agent placement (''if you don't know highlight CAM tab and use e/n coordinates from  
+
#If '''Woops:TrenderTextures::Bind''' warning apperas, then textures are not loaded and Agents will not be visible
            view'')
+
##Select Texture Tab (Tex) from Render window
        Set '''size''' of agent (''remember - consider how far away the camera is from the agent -- when in doubt set size  
+
##Select '''open''' from Usee control
            very large so you can see initial placement'')
+
###navigate to _tex folder (proj-->ecoviz-->_res-->tex-->_trx)
        Make sure the '''Enabled and Visible''' boxes are checked
+
###open .trx file in notepad to see if file contains desired texture
        Make sure '''transparancy''' is set to '''1'''
+
###create your own copy of that file rename and save
       
+
#Open your saved textures in Textures Tab
    Make sure '''Agencies''' box is enabled in upper left corner or render window
+
#Agents should be visible now
 
+
 
+
* If '''Woops:TrenderTextures::Bind''' warning apperas, then textures are not loaded and Agents will not be visible
+
    Select Texture Tab (Tex) from Render window
+
          Select '''open''' from Usee control
+
              navigate to _tex folder (proj-->ecoviz-->_res-->tex-->_trx)
+
                open .trx file in notepad to see if file contains desired texture
+
                    create your own copy of that file rename and save
+
 
+
    Open your saved textures in Textures Tab
+
          Agents should be visible now
+

Revision as of 11:47, 1 June 2009

  • Select Agency Tab (Agn) from Render window
  1. Select view from Usee control --> Agencies edit form window opens
  2. Double click Agency data xx--> Agency editor window opens
    1. Click + Add button in lower left corner
    2. Highlight new agency that appears in window
    3. From the type drop-down menu select agent to add
      1. Enter an easting and northing for agent placement (if you don't know highlight CAM tab and use e/n coordinates from view)
      2. Set size of agent (remember - consider how far away the camera is from the agent -- when in doubt set size very large so you can see initial placement)
      3. Make sure the Enabled and Visible boxes are checked
      4. Make sure transparancy is set to 1
  3. Make sure Agencies box is enabled in upper left corner or render window
  4. If Woops:TrenderTextures::Bind warning apperas, then textures are not loaded and Agents will not be visible
    1. Select Texture Tab (Tex) from Render window
    2. Select open from Usee control
      1. navigate to _tex folder (proj-->ecoviz-->_res-->tex-->_trx)
      2. open .trx file in notepad to see if file contains desired texture
      3. create your own copy of that file rename and save
  5. Open your saved textures in Textures Tab
  6. Agents should be visible now