Difference between revisions of "Adding Agents"
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* Select Agency Tab (Agn) from Render window | * Select Agency Tab (Agn) from Render window | ||
− | + | #Select ''view'' from Usee control --> Agencies edit form window opens | |
− | + | #Double click ''Agency data xx''--> Agency editor window opens | |
− | + | ##Click '''+ Add''' button in lower left corner | |
− | + | ##Highlight new agency that appears in window | |
− | + | ##From the ''type'' drop-down menu select agent to add | |
− | + | ###Enter an '''easting and northing''' for agent placement (''if you don't know highlight CAM tab and use e/n coordinates from view'') | |
− | + | ###Set '''size''' of agent (''remember - consider how far away the camera is from the agent -- when in doubt set size very large so you can see initial placement'') | |
− | + | ###Make sure the '''Enabled and Visible''' boxes are checked | |
− | + | ###Make sure '''transparancy''' is set to '''1''' | |
− | + | #Make sure '''Agencies''' box is enabled in upper left corner or render window | |
− | + | #If '''Woops:TrenderTextures::Bind''' warning apperas, then textures are not loaded and Agents will not be visible | |
− | + | ##Select Texture Tab (Tex) from Render window | |
− | + | ##Select '''open''' from Usee control | |
− | + | ###navigate to _tex folder (proj-->ecoviz-->_res-->tex-->_trx) | |
− | + | ###open .trx file in notepad to see if file contains desired texture | |
− | + | ###create your own copy of that file rename and save | |
− | + | #Open your saved textures in Textures Tab | |
− | + | #Agents should be visible now | |
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Revision as of 11:47, 1 June 2009
- Select Agency Tab (Agn) from Render window
- Select view from Usee control --> Agencies edit form window opens
- Double click Agency data xx--> Agency editor window opens
- Click + Add button in lower left corner
- Highlight new agency that appears in window
- From the type drop-down menu select agent to add
- Enter an easting and northing for agent placement (if you don't know highlight CAM tab and use e/n coordinates from view)
- Set size of agent (remember - consider how far away the camera is from the agent -- when in doubt set size very large so you can see initial placement)
- Make sure the Enabled and Visible boxes are checked
- Make sure transparancy is set to 1
- Make sure Agencies box is enabled in upper left corner or render window
- If Woops:TrenderTextures::Bind warning apperas, then textures are not loaded and Agents will not be visible
- Select Texture Tab (Tex) from Render window
- Select open from Usee control
- navigate to _tex folder (proj-->ecoviz-->_res-->tex-->_trx)
- open .trx file in notepad to see if file contains desired texture
- create your own copy of that file rename and save
- Open your saved textures in Textures Tab
- Agents should be visible now